Assassin’s Creed is looking like it will be a faithful adaptation of the best selling video game series, but the film does have some differences when it comes to Abstergo’s Animus. The Animus is the machine that allows Michael Fassbender’s present day character, Callum Lynch, to relive the memories of his ancestor Assassin, Aguilar. The games portray the device in a simple manner, built into a cozy lounge chair, but the movies are taking a more exciting and, pun intended, theatrical approach to the simulator. The film has a gigantic cybernetic arm that allows Callum to mimic the actions of his ancestor Aguilar. while reliving his memories.
Laying on a table or sitting in a chair to relive the past simply wasn’t exciting enough for an action movie. In the latest issue of Total Film magazine Michael Fassbender spoke about the challenge of creating the Animus:
“For ages, we were like, ‘What are we going to do with the Animus?’ At one point I thought of this idea where we’d be in a fluid tank, almost like a womb. But what the guys came up with is fantastic. Ubisoft are talking about putting it in their future games.”
When speaking with GamesRadar last year, ex Ubi Motion Pictures head Jean-Julien Baronnet, also teased that the Ubisoft developers were enthusiastic after a set visit and were eager to incorporate lore from the film into the video-games.
“I can tell you that the Assassin’s Creed team came on set and when they saw some stuff they were very inspired. I’m sure we’ll have some bridge from the movie to the game, but it’s their decision but I think they really liked it.”
Assassin’s Creed is looking to break the Hollywood trend of lackluster video game adaptations and hits theaters December 21st. And in case you missed it, the historical sequences in Assassin’s Creed will be in Spanish. On the video game side of things Ubisoft is taking a break from the yearly release schedule to put more time and resources into 2017’s Assassin’s Creed, whatever it may be.